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Old Aug 08, 2008, 12:11 AM // 00:11   #21
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Reapers now become invulnerable once all quests have been completed in the Underworld.

About time to that needed to be changed a long while ago, better late then never.

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Old Aug 08, 2008, 12:11 AM // 00:11   #22
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Ursan got nerfed! Finally - they didn't make it totally useless, but now you actually have to think about bringing a build in your other 7 slots for when it runs out,- unless you like being killed in 5 sec

Maybe now I can actually bring a real build to DoA and have a chance of getting into a group ... one can only hope!
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Old Aug 08, 2008, 12:11 AM // 00:11   #23
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OH SNAP, they did some suprising changes all I can rly saw is sin is op with way of the master now.
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Old Aug 08, 2008, 12:11 AM // 00:11   #24
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Count down to the threads crying for a SY! nerf in ten, nine, eight.....
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Old Aug 08, 2008, 12:11 AM // 00:11   #25
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Quote:
Originally Posted by Golgotha
"Eh, we nerfed Ursan. What else should be in the update?"
"Lets buff some overpowered skills!"

lol
That's the first thing I saw. Who needs Ursan when you have 6 seconds of +100 armor?
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Old Aug 08, 2008, 12:12 AM // 00:12   #26
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Nice buffs to WotA and FB.

Flashing blades farming?

*runs off to fiddle with builds*
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Old Aug 08, 2008, 12:12 AM // 00:12   #27
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i dont see where they nerfed ursan? looks to me they buffed it? unless i misread something?
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Old Aug 08, 2008, 12:13 AM // 00:13   #28
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They buffed almost every pve skill possible , but only the lower values , maybe to reduce the incentive to grind? The elite changes are mostly ok , but I think rits would be a bit OP.

At least they made ursan equal for every profession though.
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Old Aug 08, 2008, 12:13 AM // 00:13   #29
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I'm incredibly pleased with this update, especially the buff to EOTN PvE skills. Sniper Support just looks brutal.

Oh, and the [Flashing Blades] buff definitely put a smile on my face. Back to farming Old Ascalon HM with my R/A.

I'm kind of pissed about the change to [Consume Soul], however...I was looking forward to trying it out.

Last edited by -Makai-; Aug 08, 2008 at 12:16 AM // 00:16..
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Old Aug 08, 2008, 12:14 AM // 00:14   #30
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This update was great. I'm really happy with it. I had a good laugh at the UW changes, however.
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Old Aug 08, 2008, 12:15 AM // 00:15   #31
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http://wiki.guildwars.com/wiki/Arena...eloper_updates

I'm all for buffed Elites. Tease sounds pretty cool now.
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Old Aug 08, 2008, 12:15 AM // 00:15   #32
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Quote:
Originally Posted by Shanny
This update was great. I'm really happy with it. I had a good laugh at the UW changes, however.
yes i agree, good job Anet.
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Old Aug 08, 2008, 12:15 AM // 00:15   #33
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Warrior and mesmer hero notes are a copy of others...


100 Blades still hasn't gotten fixed.


Other than that, not much for me to complain about. Are those changes to UW mobs going to effect the ecto farming much?
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Old Aug 08, 2008, 12:16 AM // 00:16   #34
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Quote:
Originally Posted by kostolomac
They buffed almost every pve skill possible , but only the lower values , maybe to reduce the incentive to grind?
Awesome point, although I think the PvE skills would be fine at R0...but hey that's just me. A step in the right direction is a step in the right direction. Dumb as hell to have them tied to titles in the first place, though.

But yes, now UB *does* make everybody equal...to an extent. How are titles tied to it now?
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Old Aug 08, 2008, 12:17 AM // 00:17   #35
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Is it just me, or does anyone else expect any charr hm mission or vanquishing to just have a tank, with everyone else bringing vanguard sniper support and spiking down as much charr in one go as possible?
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Old Aug 08, 2008, 12:19 AM // 00:19   #36
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Well the suspense wasn't worth it in my opinion.
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Old Aug 08, 2008, 12:20 AM // 00:20   #37
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Quote:
Originally Posted by Chris37320
Well the suspense wasn't worth it in my opinion.
It rarely is, hence why you don't hype.
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Old Aug 08, 2008, 12:20 AM // 00:20   #38
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I expected an update like this. Thanks for the hard work Linsey.

I have to see what these GvG changes will end up like.
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Old Aug 08, 2008, 12:20 AM // 00:20   #39
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damn huage update im excited to see the stuff in play
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Old Aug 08, 2008, 12:21 AM // 00:21   #40
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WTF they boosted all the already overpowered PvE skills AND didn't nerf Ursan AND made the bosses and mobs easier to kill?

WTF???

Someone, please, explain to me why this was done. What is ANets thinking behind this, because it doesn't seem to make any sense at all to me. Did people really think that PvE was too hard?
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